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Mac os 10.12 assign apps to desktop
Mac os 10.12 assign apps to desktop












mac os 10.12 assign apps to desktop

The recommended app to install and use is Box Drive. You must set this flag to NO if you plan on distributing the build with codesigning.There are two apps that can help you work with Box files from your desktop. If this is set to YES, then the script will package LaunchAtLogin for a debug build. The script's determination is based on the “Build Active Architecture Only” flag in build settings. If your debug build is missing the bundle or, conversely, your release build has the bundle and it causes a code signing error, that means this has failed. I can't see the LaunchAtLogin.bundle in my debug build or I get a notarization error for developer ID distributionĪs discussed here, this package tries to determine if you're making a release or debug build and clean up its install accordingly. Even though you mainly use CocoaPods, you can still use Swift Package Manager just for this package without any problems.

  • Ensure you don't have any other builds laying around somewhere.ĬocoaPods used to be supported, but it did not work well and there was no easy way to fix it, so support was dropped.
  • Bump the version & build of your app so macOS is more likely to pick it.
  • This is usually caused by having one or more older builds of your app laying around somewhere on the system, and macOS picking one of those instead, which doesn't have the launch helper, and thus fails to start. My app doesn't launch at login when testing This is the expected behavior, unfortunately. My app doesn't show up in “System Preferences › Users & Groups › Login Items” This is not a problem when using Swift Package Manager. You'll have to do this each time you update LaunchAtLogin. Carthage/Checkouts/LaunchAtLogin/LaunchAtLogin.xcodeproj and set the deployment target to the same as your app, and then run $ carthage build. If your project targets macOS 10.14.4 or later, you can avoid embedding the Swift runtime libraries. The bundled launcher app is written in Swift and hence needs to embed the Swift runtime libraries. The size of my app increased after adding LaunchAtLogin when using Carthage Rm: /Resources/copy-helper.sh: No such file or directoryĬommand PhaseScriptExecution failed with a nonzero exit code Cp: /Resources/LaunchAtLoginHelper.app: No such file or directory














    Mac os 10.12 assign apps to desktop